// Optionally release the context. Returns true if the context was released.
@Override
boolean releaseCtx(Context ctx) {
if (VERBOSE) System.err.println("JoglPipeline.releaseCtx()");
GLContext context = context(ctx);
context.release();
return true;
}
@Override
void clear(Context ctx, float r, float g, float b, boolean clearStencil) {