gl.setSwapInterval(1);
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
gl.glGenBuffers(glObjects.length, glObjects, 0);
// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
// gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW);
// gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);