xform[9] * vfcoords[i+1] +
xform[10] * vfcoords[i+2]));
}
}
} else if (doubleCoordDefined) {
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
dverts = getVertexArrayBuffer(vdcoords, (xform == null));
if (xform != null) {
// Must copy in and transform data
for (int i = initialCoordIndex; i < vcount * 3; i += 3) {
dverts.put(i , (xform[0] * vdcoords[i] +