Package javax.media.opengl

Examples of javax.media.opengl.GL.glRotatef()


   
    gl.glPolygonMode(GL.GL_FRONT_AND_BACK, render_mode);
    gl.glCullFace(GL.GL_FRONT);
    gl.glEnable(GL.GL_CULL_FACE);/**/
   
        gl.glRotatef(xRot, 1f, 0f, 0f);
        gl.glRotatef(yRot, 0f, 1f, 0f);
        gl.glRotatef(zRot, 0f, 0f, 1f);

        // render the mechs
    for(int x=0;x<16;x++){
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    gl.glPolygonMode(GL.GL_FRONT_AND_BACK, render_mode);
    gl.glCullFace(GL.GL_FRONT);
    gl.glEnable(GL.GL_CULL_FACE);/**/
   
        gl.glRotatef(xRot, 1f, 0f, 0f);
        gl.glRotatef(yRot, 0f, 1f, 0f);
        gl.glRotatef(zRot, 0f, 0f, 1f);

        // render the mechs
    for(int x=0;x<16;x++){
      for(int y=0;y<16;y++){
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    gl.glCullFace(GL.GL_FRONT);
    gl.glEnable(GL.GL_CULL_FACE);/**/
   
        gl.glRotatef(xRot, 1f, 0f, 0f);
        gl.glRotatef(yRot, 0f, 1f, 0f);
        gl.glRotatef(zRot, 0f, 0f, 1f);

        // render the mechs
    for(int x=0;x<16;x++){
      for(int y=0;y<16;y++){
        mechNoLOT(gl, x, y);
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    float r0 = 0.5f;
    float width = .5f;
    float da = .7f;
    rot += 1.0f;
    gl.glPushMatrix();
    gl.glRotatef(30, 1.0f, 0, 0);
    gl.glRotatef(40, 0, 1.0f, 0);
    gl.glRotatef(50, 0, 0, 1.0f);
    gl.glRotatef(rot, 1.0f, 1.0f, 1.0f);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
    gl.glBegin(GL.GL_QUAD_STRIP);
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    float width = .5f;
    float da = .7f;
    rot += 1.0f;
    gl.glPushMatrix();
    gl.glRotatef(30, 1.0f, 0, 0);
    gl.glRotatef(40, 0, 1.0f, 0);
    gl.glRotatef(50, 0, 0, 1.0f);
    gl.glRotatef(rot, 1.0f, 1.0f, 1.0f);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
    gl.glBegin(GL.GL_QUAD_STRIP);
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    float da = .7f;
    rot += 1.0f;
    gl.glPushMatrix();
    gl.glRotatef(30, 1.0f, 0, 0);
    gl.glRotatef(40, 0, 1.0f, 0);
    gl.glRotatef(50, 0, 0, 1.0f);
    gl.glRotatef(rot, 1.0f, 1.0f, 1.0f);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
    gl.glBegin(GL.GL_QUAD_STRIP);

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    rot += 1.0f;
    gl.glPushMatrix();
    gl.glRotatef(30, 1.0f, 0, 0);
    gl.glRotatef(40, 0, 1.0f, 0);
    gl.glRotatef(50, 0, 0, 1.0f);
    gl.glRotatef(rot, 1.0f, 1.0f, 1.0f);
    gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0);
    gl.glBegin(GL.GL_QUAD_STRIP);


    for (i = 0; i <= teeth; i++) {
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