Package javax.media.opengl

Examples of javax.media.opengl.GL.glClearDepth()


        final GL gl = gLDrawable.getGL();
        NEModelManager.gl = gl;
        //-----------------------------------------SetUp OGL-----------------------------------------------//
        //gl.glShadeModel(GL.GL_SMOOTH);              // Enable Smooth Shading
        gl.glClearColor(0, 0, 0, 1);    // Black Background
        gl.glClearDepth(1.0f);                      // Depth Buffer Setup
        gl.glEnable(GL.GL_DEPTH_TEST);              // Enables Depth Testing
        gl.glDepthFunc(GL.GL_LEQUAL);                // The Type Of Depth Testing To Do
       
        gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST)// Really Nice Perspective Calculations
        gl.glEnable(GL.GL_TEXTURE_2D);
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      );
   
    final GL gl = glDrawable.getGL();
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    gl.glClearDepth(1.0);                  //Enable Clearing of the Depth buffer
    gl.glDepthFunc(GL.GL_LEQUAL);              //Type of Depth test
    gl.glEnable(GL.GL_DEPTH_TEST);              //Enable Depth Testing

    gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
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            + "OpenGL vendor: " + gl.glGetString(GL.GL_VENDOR)
    );

    gl.glShadeModel(GL.GL_SMOOTH);                     // Enable Smooth Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);          // Black Background
    gl.glClearDepth(1.0f);                            // Depth Buffer Setup
    gl.glEnable(GL.GL_DEPTH_TEST);              // Enables Depth Testing
    gl.glDepthFunc(GL.GL_LEQUAL);              // The Type Of Depth Testing To Do

    gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
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