/* 581 */ BoundingSphere bounds = new BoundingSphere(new Point3d(0.0D, 0.0D, 0.0D), 100000.0D);
/* */
/* 583 */ aLgt.setInfluencingBounds(bounds);
/* 584 */ this.sceneGroupNode.addChild(aLgt);
/* */
/* 586 */ aLgt.addScope(this.sceneGroupNode);
/* 587 */ this.scene.addLightNode(aLgt);
/* */ }
/* */
/* */ void addLights()
/* */ {