for (int s=p+1;s<world.getActorSize();s++) {
Entity me = (Entity) world.getActor(p).getEntity();
Entity him = (Entity) world.getActor(s).getEntity();
if (me.collidesWith(him)) {
me.collidedWith(him);
him.collidedWith(me);
}
}
}
Entity gigi = world.getPlayerActor().getEntity();