if (dobj != null) {
if (!dobj.isShowingBehavioursPanel()) //to avoid blinking
{
int left = canvas.getAbsoluteLeft();
int top = canvas.getAbsoluteTop();
dobj.showBehavioursPanel(left, top, mScaleFactor);
objectsShowingBehaviors.add(dobj);
}
} else {
for (DrawableObject dobj2 : objectsShowingBehaviors) {