Package io

Examples of io.ADXTextFile.readAll()


      shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);
      if (shader == 0) {
        return 0;
      }
      ADXTextFile f = new ADXTextFile(fileName);
      ARBShaderObjects.glShaderSourceARB(shader, f.readAll());
      ARBShaderObjects.glCompileShaderARB(shader);

      if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) {
        ADXGame.postWarning("Error when compiling shader");
        ADXGame.postWarning(getLogInfo(shader));
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