Package games.stendhal.client

Examples of games.stendhal.client.GameObjects.update()


        final long now = System.currentTimeMillis();
        final int delta = (int) (now - refreshTime);
        refreshTime = now;

        logger.debug("Move objects");
        gameObjects.update(delta);

        if (gameLayers.isAreaChanged()) {
          // Same thread as the ClientFramework loop, so these should
          // be save
          /*
 
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