Package engine.geometry

Examples of engine.geometry.Vector.multiply()


           
            Vector normal = MagrayPhysics.computeNormal(other.getCircle(), centre, direction, time);
           
            double strength = timeToStrength(time, power);
            double accelOther = strength / (1 + other.getMass()/dynamic.getMass());
            other.addVelocity(normal.multiply(accelOther));
           
            double accelDynamic = strength / (1 + dynamic.getMass()/other.getMass());
            // TODO: find a better way of combining forces
            if (Math.abs(accelDynamic) > Math.abs(maxAccelDynamic)) {
                maxAccelDynamic = accelDynamic;
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