rand.nextDouble() * hoehe - hoehe / 2),
rand.nextDouble() * 360,
new Vector2D(2.8, 2.8));
}
obstacleScene.scaleScene(0.05);
obstacleScene.rotateScene(10);
world.addCollidingAgent(agent, Vector2D.NULL_VECTOR, 0);
world.addScene(obstacleScene);
return new PacmanWorld[] {world};