Package d3d11.resources

Examples of d3d11.resources.D3D11_BUFFER_DESC.CPUAccessFlags()


    delete(initData)// Delete data of regain memory
   
    // Create constant buffer (size must be multiple of 16)
    bufferDesc.BindFlags(D3D11_BIND_CONSTANT_BUFFER);
    bufferDesc.Usage(D3D11_USAGE_DYNAMIC);
    bufferDesc.CPUAccessFlags(D3D11_CPU_ACCESS_WRITE);
    bufferDesc.ByteWidth((int) sizeOf(D3DXMATRIX.class));
    final ID3D11Buffer constBuffer = device.CreateBuffer(bufferDesc, null);
   
    final AtomicInteger angle = new AtomicInteger(0);
    final D3DXMATRIX mat = new D3DXMATRIX();
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