new Quaternion(-Mouse.getDX()/(600*Math.PI), Vector3f.yUnit),
new Quaternion(Mouse.getDY()/(600*Math.PI), camSide)).normalize().rotationMatrix();
view = Matrix4f.product();
camForw = camRot.multiply(camForw, 1).xyz();
camSide = camRot.multiply(camSide, 1).xyz();
view = Matrix4f.view(
trans,
camForw,
Vector3f.cross(camSide, camForw));