Package com.sk89q.worldedit.blocks

Examples of com.sk89q.worldedit.blocks.BaseBlock.flip()


            for (int xs = 0; xs < wid; ++xs) {
                for (int z = 0; z < length; ++z) {
                    for (int y = 0; y < height; ++y) {
                        final BaseBlock block1 = data[xs][y][z];
                        if (block1 != null) {
                            block1.flip(dir);
                        }

                        // Skip the center plane
                        if (xs == width - xs - 1) {
                            continue;
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                            continue;
                        }

                        final BaseBlock block2 = data[width - xs - 1][y][z];
                        if (block2 != null) {
                            block2.flip(dir);
                        }

                        data[xs][y][z] = block2;
                        data[width - xs - 1][y][z] = block1;
                    }
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            for (int zs = 0; zs < len; ++zs) {
                for (int x = 0; x < width; ++x) {
                    for (int y = 0; y < height; ++y) {
                        final BaseBlock block1 = data[x][y][zs];
                        if (block1 != null) {
                            block1.flip(dir);
                        }

                        // Skip the center plane
                        if (zs == length - zs - 1) {
                            continue;
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                            continue;
                        }

                        final BaseBlock block2 = data[x][y][length - zs - 1];
                        if (block2 != null) {
                            block2.flip(dir);
                        }

                        data[x][y][zs] = block2;
                        data[x][y][length - zs - 1] = block1;
                    }
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            for (int ys = 0; ys < hei; ++ys) {
                for (int x = 0; x < width; ++x) {
                    for (int z = 0; z < length; ++z) {
                        final BaseBlock block1 = data[x][ys][z];
                        if (block1 != null) {
                            block1.flip(dir);
                        }

                        // Skip the center plane
                        if (ys == height - ys - 1) {
                            continue;
View Full Code Here

                            continue;
                        }

                        final BaseBlock block2 = data[x][height - ys - 1][z];
                        if (block2 != null) {
                            block2.flip(dir);
                        }

                        data[x][ys][z] = block2;
                        data[x][height - ys - 1][z] = block1;
                    }
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