private void updateTile(int var1, int var2, int var3, int var4) {
if(var1 >= 0 && var2 >= 0 && var3 >= 0 && var1 < this.width && var2 < this.depth && var3 < this.height) {
Block var5;
if((var5 = Block.blocks[this.blocks[(var2 * this.height + var3) * this.width + var1]]) != null) {
var5.onNeighborChange(this, var1, var2, var3, var4);
}
}
}