Package com.mime.minefront.level

Examples of com.mime.minefront.level.Level.create()


    Level level = game.level;
    int size = 100;
    for (int xBlock = -size; xBlock <= size; xBlock++) {
      for (int zBlock = -size; zBlock <= size; zBlock++) {
        Block block = level.create(xBlock, zBlock);
        Block east = level.create(xBlock + 1, zBlock);
        Block south = level.create(xBlock, zBlock + 1);

        if (block.solid) {
          if (!east.solid) {
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    Level level = game.level;
    int size = 100;
    for (int xBlock = -size; xBlock <= size; xBlock++) {
      for (int zBlock = -size; zBlock <= size; zBlock++) {
        Block block = level.create(xBlock, zBlock);
        Block east = level.create(xBlock + 1, zBlock);
        Block south = level.create(xBlock, zBlock + 1);

        if (block.solid) {
          if (!east.solid) {
            renderWall(xBlock + 1, xBlock + 1, zBlock, zBlock + 1, 0);
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    int size = 100;
    for (int xBlock = -size; xBlock <= size; xBlock++) {
      for (int zBlock = -size; zBlock <= size; zBlock++) {
        Block block = level.create(xBlock, zBlock);
        Block east = level.create(xBlock + 1, zBlock);
        Block south = level.create(xBlock, zBlock + 1);

        if (block.solid) {
          if (!east.solid) {
            renderWall(xBlock + 1, xBlock + 1, zBlock, zBlock + 1, 0);
            renderWall(xBlock + 1, xBlock + 1, zBlock, zBlock + 1, 1);
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      }
    }
    for (int xBlock = -size; xBlock <= size; xBlock++) {
      for (int zBlock = -size; zBlock <= size; zBlock++) {
        Block block = level.create(xBlock, zBlock);
        for (int s = 0; s < block.sprites.size(); s++) {
          Sprite sprite = block.sprites.get(s);
          renderSprite(xBlock + sprite.x, sprite.y, zBlock + sprite.z);
        }
      }
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