if (activeChar.isAlikeDead())
sendPacket(new Die(activeChar)); // No broadcast needed since the player will already spawn dead to others
if (Config.ALLOW_WATER)
activeChar.checkWaterState();
if (Hero.getInstance().getHeroes() != null && Hero.getInstance().getHeroes().containsKey(activeChar.getObjectId()))
activeChar.setHero(true);
setPledgeClass(activeChar);