{
L2ItemInstance i;
// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
i = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
i.spawnMe(_location.getX(), _location.getY(), _location.getZ());
itemInstance = i;
i = null;
}
public synchronized void unSpawnMe()