ent.setLocalTranslation(pos.position);
ent.setLocalRotation(new Quaternion().fromAngleAxis(e.getHeading(), Vector3f.UNIT_Y));
ent.attachChild(visible);
//hook up of the terrain swapping @see SimpleTerrainManager
ent.addControl(new AbstractControl(){
@Override
public Control cloneForSpatial(Spatial spatial) {
return null;
}