// defines as 3 angles along XYZ axes
float angleX = parseFloat(attribs.getValue("angleX"));
float angleY = parseFloat(attribs.getValue("angleY"));
float angleZ = parseFloat(attribs.getValue("angleZ"));
Quaternion q = new Quaternion();
q.fromAngles(angleX, angleY, angleZ);
return q;
}
}
private void parseLightNormal(Attributes attribs) throws SAXException {