if (blenderKey.shouldLoad(FeaturesToLoad.SCENES)) {
sceneBlocks.add(block);
}
break;
case FileBlockHeader.BLOCK_WO00:// World
if (blenderKey.shouldLoad(FeaturesToLoad.WORLD)) {
Structure worldStructure = block.getStructure(blenderContext);
String worldName = worldStructure.getName();
if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);