dampingForce.multLocal(DAMPING * -1.0f);
Vector3f netAcceleration = new Vector3f(springForce);
netAcceleration.addLocal(springForce);
netAcceleration.addLocal(dampingForce);
netAcceleration.multLocal(1.0f / MASS);
Vector3f aIntegration = new Vector3f(netAcceleration);
aIntegration.multLocal(0.5f * deltaTime * deltaTime);
Vector3f vIntegration = new Vector3f(oldVelocity);