Vector3f rayToLocal = Stack.alloc(rayToTrans.origin);
worldTocollisionObject.transform(rayToLocal);
BridgeTriangleRaycastCallback rcb = new BridgeTriangleRaycastCallback(rayFromLocal, rayToLocal, resultCallback, collisionObject, triangleMesh);
rcb.hitFraction = resultCallback.closestHitFraction;
triangleMesh.performRaycast(rcb, rayFromLocal, rayToLocal);
}
else {
ConcaveShape triangleMesh = (ConcaveShape)collisionShape;
Transform worldTocollisionObject = Stack.alloc(Transform.class);