for (int i=nSelected-1; i>=0; i--) {
int selRow = selectedRows[i];
GameContext.log(0, "adding this to delete list:"
+ model.getDataVector().elementAt(selRow).getClass().getName());
deletedRows_.add((Vector)model.getDataVector().elementAt(selRow));
model.removeRow(selRow);
}
}
protected BasicTableModel getPlayerModel() {
return (BasicTableModel) getModel();