Package com.badlogic.gdx.math.collision

Examples of com.badlogic.gdx.math.collision.BoundingBox.ext()


    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleEmitter emitter : this.emitters)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }
}
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    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleEmitter emitter : this.emitters)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }
}
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    bounds.inf();
    for (int i = 0, n = active.length; i < n; i++)
      if (active[i]) {
        Rectangle r = particles[i].getBoundingRectangle();
        bounds.ext(r.x, r.y, 0);
        bounds.ext(r.x + r.width, r.y + r.height, 0);
      }

    return bounds;
  }
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    bounds.inf();
    for (int i = 0, n = active.length; i < n; i++)
      if (active[i]) {
        Rectangle r = particles[i].getBoundingRectangle();
        bounds.ext(r.x, r.y, 0);
        bounds.ext(r.x + r.width, r.y + r.height, 0);
      }

    return bounds;
  }
 
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    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleEmitter emitter : this.emitters)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }
}
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    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleController emitter : controllers)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }

  /** Assign one batch, among those passed in, to each controller.
   * The batch must be compatible with the controller to be assigned.*/
 
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    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleEmitter emitter : this.emitters)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }
 
    public void scaleEffect(float scaleFactor) {
        for (ParticleEmitter particleEmitter : emitters) {
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    bounds.inf();
    for (int i = 0, n = active.length; i < n; i++)
      if (active[i]) {
        Rectangle r = particles[i].getBoundingRectangle();
        bounds.ext(r.x, r.y, 0);
        bounds.ext(r.x + r.width, r.y + r.height, 0);
      }

    return bounds;
  }
View Full Code Here

    bounds.inf();
    for (int i = 0, n = active.length; i < n; i++)
      if (active[i]) {
        Rectangle r = particles[i].getBoundingRectangle();
        bounds.ext(r.x, r.y, 0);
        bounds.ext(r.x + r.width, r.y + r.height, 0);
      }

    return bounds;
  }
View Full Code Here

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