if (drawBones) {
shapes.setColor(boneOriginColor);
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
shapes.setColor(Color.GREEN);
shapes.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale, 8);
}
}
shapes.end();
}