Package com.badlogic.gdx.graphics.glutils

Examples of com.badlogic.gdx.graphics.glutils.ShapeRenderer.begin()


    @Override
    public void draw(SpriteBatch sb, float f) {
        ShapeRenderer shapeRenderer = new ShapeRenderer();
        sb.end();
        shapeRenderer.setProjectionMatrix(m_stage.getCamera().combined);
        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
        shapeRenderer.setColor(1, 1, 1, 1);
        shapeRenderer.line(x, y, m_x2, m_y2);
        shapeRenderer.end();
        sb.begin();
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    float skeletonX = skeleton.getX();
    float skeletonY = skeleton.getY();

    Gdx.gl.glEnable(GL20.GL_BLEND);
    ShapeRenderer shapes = this.shapes;
    shapes.begin(ShapeType.Line);

    Array<Bone> bones = skeleton.getBones();
    if (drawBones) {
      shapes.setColor(boneLineColor);
      for (int i = 0, n = bones.size; i < n; i++) {
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        shapes.polygon(polygon.items, 0, polygon.size);
      }
    }

    shapes.end();
    shapes.begin(ShapeType.Filled);

    if (drawBones) {
      shapes.setColor(boneOriginColor);
      for (int i = 0, n = bones.size; i < n; i++) {
        Bone bone = bones.get(i);
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