shader = diffuseShader;
shader.begin();
Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);
shader.setUniformf("ambient", c.r, c.g, c.b, c.a);
} else {
shader.begin();
Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
shader.setUniformf("ambient", c.r * c.a, c.g * c.a,
c.b * c.a, 1f - c.a);
}
// shader.setUniformi("u_texture", 0);