GL20 gl = Gdx.gl20;
checkManaged();
int location = fetchUniformLocation(name);
this.matrix.clear();
BufferUtils.copy(matrix.val, this.matrix, matrix.val.length, 0);
gl.glUniformMatrix4fv(location, 1, transpose, this.matrix);
}
public void setUniformMatrix (int location, Matrix4 matrix) {
setUniformMatrix(location, matrix, false);
}