ts.setTexture(t0, 0);
ts.setTexture(t1, 1);
ts.setEnabled(true);
final Torus torus = new Torus("Torus", 50, 50, 10, 25);
torus.updateModelBound();
torus.setRenderState(ts);
final Quad quad = new Quad("Quad");
quad.resize(150, 120);
quad.updateModelBound();