return floor;
}
private Mesh createSky() {
final Dome sky = new Dome("Sky", 30, 30, 10);
sky.updateModelBound();
// set the vertex colors to red. Same effect as setDefaultColor here, but uses more memory.
sky.setSolidColor(ColorRGBA.RED);
// move back from camera.
sky.setTranslation(0, 10, -20);