Package com.ardor3d.renderer

Examples of com.ardor3d.renderer.Camera.update()


        final double vpBottom = full ? 0 : 0.25;
        final double vpTop = full ? 1 : 0.75;

        final Camera camera = Camera.getCurrentCamera();
        camera.setViewPort(vpLeft, vpRight, vpBottom, vpTop);
        camera.update();

        fullViewport = full;
    }
}
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            cam.setLocation(vec);
            cam.lookAt(center, upAxis);
            final double near = Math.max(radius / 50.0, 0.25);
            final double far = Math.min(radius * 5, 10000.0);
            cam.setFrustumPerspective(50.0, cam.getWidth() / (double) cam.getHeight(), near, far);
            cam.update();

            _controlHandle.setMoveSpeed(radius / 1.0);
        }
    }

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        // set camera
        final Camera cam = _canvas.getCanvasRenderer().getCamera();
        cam.setLocation(280, 372, -280);
        cam.lookAt(new Vector3(250, 350, -280), Vector3.UNIT_Y);
        cam.setFrustumPerspective(50.0, cam.getWidth() / (double) cam.getHeight(), .25, 900);
        cam.update();

        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
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        // set camera
        final Camera cam = _canvas.getCanvasRenderer().getCamera();
        cam.setLocation(197, 113, -126);
        cam.lookAt(new Vector3(157, 91, -174), Vector3.UNIT_Y);
        cam.setFrustumPerspective(45.0, cam.getWidth() / (double) cam.getHeight(), .25, 900);
        cam.update();

        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
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        // set camera
        final Camera cam = _canvas.getCanvasRenderer().getCamera();
        cam.setLocation(280, 372, -280);
        cam.lookAt(new Vector3(250, 350, -280), Vector3.UNIT_Y);
        cam.setFrustumPerspective(50.0, cam.getWidth() / (double) cam.getHeight(), .25, 900);
        cam.update();

        // speed up wasd control a little
        _controlHandle.setMoveSpeed(200);

        _lightState.detachAll();
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        Vector3.releaseTempInstance(newCenter);
        Vector4.releaseTempInstance(position);

        shadowCam.setFrustum(fMinZ, fMaxZ, -width, width, height, -height);
        shadowCam.update();
    }

    /**
     * Render the overlay scene with shadows.
     *
 
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