store.setRadius(Double.POSITIVE_INFINITY);
return store;
}
final Vector3 diff = otherCenter.subtract(_center, _compVect1);
final double lengthSquared = diff.lengthSquared();
final double radiusDiff = otherRadius - getRadius();
final double radiusDiffSqr = radiusDiff * radiusDiff;
// if one sphere wholly contains the other
if (radiusDiffSqr >= lengthSquared) {