Package com.ardor3d.math

Examples of com.ardor3d.math.Quaternion.toRotationMatrix()


        }

        final Quaternion kQ = kQ0.addLocal(kQ1);
        kQ.normalizeLocal();

        final Matrix3 kBoxaxis = kQ.toRotationMatrix(Matrix3.fetchTempInstance());
        final Vector3 newXaxis = kBoxaxis.getColumn(0, Vector3.fetchTempInstance());
        final Vector3 newYaxis = kBoxaxis.getColumn(1, Vector3.fetchTempInstance());
        final Vector3 newZaxis = kBoxaxis.getColumn(2, Vector3.fetchTempInstance());

        // Project the input box vertices onto the merged-box axes. Each axis
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