}
final Quaternion kQ = kQ0.addLocal(kQ1);
kQ.normalizeLocal();
final Matrix3 kBoxaxis = kQ.toRotationMatrix(Matrix3.fetchTempInstance());
final Vector3 newXaxis = kBoxaxis.getColumn(0, Vector3.fetchTempInstance());
final Vector3 newYaxis = kBoxaxis.getColumn(1, Vector3.fetchTempInstance());
final Vector3 newZaxis = kBoxaxis.getColumn(2, Vector3.fetchTempInstance());
// Project the input box vertices onto the merged-box axes. Each axis