Package com.ardor3d.math

Examples of com.ardor3d.math.Matrix3.multiplyLocal()


            _orient.setValue(2, 2, 1);
        }

        // The billboard must be oriented to face the camera before it is
        // transformed into the world.
        worldMatrix.multiplyLocal(_orient);
        _worldTransform.setRotation(worldMatrix);
        Matrix3.releaseTempInstance(worldMatrix);
    }

    /**
 
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