ItemStack ammo = ((IAEItemStack) aeAmmo).getItemStack();
if ( ammo == null )
return item;
ammo.stackSize = 1;
aeAmmo = inv.extractItems( aeAmmo, Actionable.MODULATE, new PlayerSource( p, null ) );
if ( aeAmmo == null )
return item;
float f = 1.0F;
float f1 = p.prevRotationPitch + (p.rotationPitch - p.prevRotationPitch) * f;