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if ( player != null ) bp.onPlacement( player, is, side ); if ( inWorld ) bp.addToWorld(); IGridNode cn = getCenter().getGridNode(); if ( cn != null ) { for (ForgeDirection ins : ForgeDirection.VALID_DIRECTIONS)
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IPart part = getPart( s ); if ( part != null ) { part.setPartHostInfo( s, this, te ); part.addToWorld(); if ( s != ForgeDirection.UNKNOWN ) { IGridNode sn = part.getGridNode(); if ( sn != null )