Package tripleplay.ui.layout

Examples of tripleplay.ui.layout.BorderLayout$Constraint


          constraints,
          new Predicate()
          {
            public boolean evaluate(final Object object)
            {
              Constraint constraint = (Constraint) object;
              return constraint.getConstrainedElements().contains(ModelElementFacadeLogicImpl.this.metaObject);
            }
          });
      return constraints;
    }
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        public final boolean useGroups;
        public final float gaps;
        public final Map<String, Element<?>> edges = Maps.newHashMap();

        public Panel (boolean useGroups, float gaps) {
            super(new BorderLayout(gaps));
            this.useGroups = useGroups;
            this.gaps = gaps;

            add(newSection(NORTH, BorderLayout.NORTH, 0xFFFFFF00, 2).addStyles(Style.VALIGN.top));
            add(newSection(SOUTH, BorderLayout.SOUTH, 0xFFFFCC33, 2).addStyles(Style.VALIGN.bottom));
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    protected Group createIface () {
        final Field prefix = new Field("Love Potion Number ");
        Button add10 = new Button("+10");
        Button add100 = new Button("+100");
        HistoryGroup.Labels history = new HistoryGroup.Labels();
        final SizableGroup historyBox = new SizableGroup(new BorderLayout());
        historyBox.add(history.setConstraint(BorderLayout.CENTER));
        Slider width = new Slider(150, 25, 1024);
        Group top = new Group(AxisLayout.horizontal()).add(
            prefix.setConstraint(AxisLayout.stretched()), add10, add100, width);
        width.value.connectNotify(new Slot<Float>() {
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Related Classes of tripleplay.ui.layout.BorderLayout$Constraint

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