int i = 0;
showMessage("Results");
for (Result result: results)
{
Element el = result.element;
double fps = result.fps;
worldGr.setColor(el.getColor());
worldGr.fillRect(20, 20 + 20 * i, (int)(scale * fps), 10);
worldGr.setColor(computeMatchingColor(el.getColor()));
worldGr.drawString(el + ": " + round(100 * fps) / 100d + " fps",
25, 29 + 20 * i++);
forcePaint = true;
}
// restore rate filter