Package org.spout.vanilla.world.generator.structure

Examples of org.spout.vanilla.world.generator.structure.PieceLayoutBuilder


  @Override
  public void place() {
    // Building objects
    final PieceCuboidBuilder box = new PieceCuboidBuilder(this);
    final PiecePlaneBuilder plane = new PiecePlaneBuilder(this);
    final PieceLayoutBuilder painter = new PieceLayoutBuilder(this);
    final SimpleBlockMaterialPicker picker = new SimpleBlockMaterialPicker();
    box.setPicker(picker);
    plane.setPicker(picker);
    // Foundations
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.SANDSTONE);
    box.setMinMax(0, -4, 0, 20, 0, 20).fill();
    // Pyramid
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.AIR);
    plane.setMinMax(0, 0, 0, 20, 0, 20);
    for (byte yy = 1; yy < 10; yy++) {
      plane.offsetMinMax(1, 1, 1, -1, 1, -1);
      plane.fill();
    }
    // Fill the land under
    for (byte xx = 0; xx < 21; xx++) {
      for (byte zz = 0; zz < 21; zz++) {
        fillDownwards(xx, -5, zz, 50, VanillaMaterials.SANDSTONE);
      }
    }
    // Tower bodies
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.AIR);
    box.setMinMax(0, 0, 0, 4, 9, 4).fill();
    box.offsetMinMax(16, 0, 0, 16, 0, 0).fill();
    picker.setInnerMaterial(VanillaMaterials.SANDSTONE);
    box.setMinMax(1, 10, 1, 3, 10, 3).fill();
    box.offsetMinMax(16, 0, 0, 16, 0, 0).fill();
    setBlockMaterial(2, 10, 0, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    setBlockMaterial(2, 10, 4, VanillaMaterials.STAIRS_SANDSTONE, (short) 3);
    setBlockMaterial(0, 10, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 0);
    setBlockMaterial(4, 10, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 1);
    setBlockMaterial(18, 10, 0, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    setBlockMaterial(18, 10, 4, VanillaMaterials.STAIRS_SANDSTONE, (short) 3);
    setBlockMaterial(16, 10, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 0);
    setBlockMaterial(20, 10, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 1);
    // Entry way
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.AIR);
    box.setMinMax(8, 0, 0, 12, 4, 4).fill();
    picker.setOuterMaterial(VanillaMaterials.AIR);
    box.offsetMinMax(1, 1, 0, -1, -1, 0).fill();
    setBlockMaterial(9, 1, 1, Sandstone.SMOOTH);
    setBlockMaterial(9, 2, 1, Sandstone.SMOOTH);
    setBlockMaterial(9, 3, 1, Sandstone.SMOOTH);
    setBlockMaterial(10, 3, 1, Sandstone.SMOOTH);
    setBlockMaterial(11, 3, 1, Sandstone.SMOOTH);
    setBlockMaterial(11, 2, 1, Sandstone.SMOOTH);
    setBlockMaterial(11, 1, 1, Sandstone.SMOOTH);
    // Passage ways to the towers
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.AIR);
    box.setMinMax(4, 1, 1, 8, 3, 3).fill();
    picker.setOuterMaterial(VanillaMaterials.AIR);
    box.offsetMinMax(0, 0, 1, 0, -1, -1).fill();
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.AIR);
    box.setMinMax(12, 1, 1, 16, 3, 3).fill();
    picker.setOuterMaterial(VanillaMaterials.AIR);
    box.offsetMinMax(0, 0, 1, 0, -1, -1).fill();
    // Second floor
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.SANDSTONE);
    box.setMinMax(5, 4, 5, 15, 4, 15).fill();
    picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
    box.offsetMinMax(4, 0, 4, -4, 0, -4).fill();
    // Columns on the first floor
    picker.setOuterInnerMaterials(Sandstone.SMOOTH, Sandstone.SMOOTH);
    box.setMinMax(8, 1, 8, 8, 3, 8).fill();
    box.offsetMinMax(4, 0, 0, 4, 0, 0).fill();
    box.offsetMinMax(-4, 0, 4, -4, 0, 4).fill();
    box.offsetMinMax(4, 0, 0, 4, 0, 0).fill();
    // Side passage ways to the pyramid on the second floor
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.SANDSTONE);
    box.setMinMax(1, 1, 5, 4, 4, 11).fill();
    box.offsetMinMax(15, 0, 0, 15, 0, 0).fill();
    // The door ways for the passages mentioned above
    box.setMinMax(6, 7, 9, 6, 7, 11).fill();
    box.offsetMinMax(8, 0, 0, 8, 0, 0).fill();
    picker.setOuterInnerMaterials(Sandstone.SMOOTH, Sandstone.SMOOTH);
    box.setMinMax(5, 5, 9, 5, 7, 11).fill();
    box.offsetMinMax(10, 0, 0, 10, 0, 0).fill();
    picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
    box.setMinMax(5, 5, 10, 6, 6, 10).fill();
    box.offsetMinMax(9, 0, 0, 9, 0, 0).fill();
    // Side entry ways to the towers on the second floor
    box.setMinMax(2, 4, 4, 2, 6, 4).fill();
    box.offsetMinMax(16, 0, 0, 16, 0, 0).fill();
    // The staircases for the towers
    setBlockMaterial(2, 4, 5, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    setBlockMaterial(2, 3, 4, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    setBlockMaterial(18, 4, 5, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    setBlockMaterial(18, 3, 4, VanillaMaterials.STAIRS_SANDSTONE, (short) 2);
    picker.setOuterInnerMaterials(VanillaMaterials.SANDSTONE, VanillaMaterials.SANDSTONE);
    box.setMinMax(1, 1, 3, 2, 2, 3).fill();
    box.offsetMinMax(17, 0, 0, 17, 0, 0).fill();
    setBlockMaterial(1, 1, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 0);
    setBlockMaterial(19, 1, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 0);
    setBlockMaterial(1, 2, 2, Slab.SANDSTONE);
    setBlockMaterial(19, 2, 2, Slab.SANDSTONE);
    setBlockMaterial(2, 1, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 1);
    setBlockMaterial(18, 1, 2, VanillaMaterials.STAIRS_SANDSTONE, (short) 0);
    // Setup the spaces for the rows of columns inside
    box.setMinMax(4, 3, 5, 4, 3, 17).fill();
    box.offsetMinMax(12, 0, 0, 12, 0, 0).fill();
    picker.setOuterInnerMaterials(VanillaMaterials.AIR, VanillaMaterials.AIR);
    box.setMinMax(3, 1, 5, 4, 2, 16).fill();
    box.offsetMinMax(13, 0, 0, 13, 0, 0).fill();
    // Now place the columns
    for (int zz = 5; zz < 18; zz += 2) {
      setBlockMaterial(4, 1, zz, Sandstone.SMOOTH);
      setBlockMaterial(4, 2, zz, Sandstone.DECORATIVE);
      setBlockMaterial(16, 1, zz, Sandstone.SMOOTH);
      setBlockMaterial(16, 2, zz, Sandstone.DECORATIVE);
    }
    // Apply the center cross above the loot pit, in the center of the pyramid
    painter.setLayout(CENTER_CROSS).setPosition(7, 0, 7).fill();
    // Apply the glyphs on the towers
    painter.setLayout(TOWER).setPosition(1, 8, 0).setRotation(Quaternionf.fromAngleDegAxis(90, 1, 0, 0)).fill();
    painter.offsetPosition(16, 0, 0).fill();
    // Apply the glyph on the main door
    painter.setLayout(DOOR).setPosition(8, 6, 0).fill();
    // Dig the loot pit
    picker.setOuterInnerMaterials(Sandstone.SMOOTH, Sandstone.SMOOTH);
    box.setMinMax(8, -14, 8, 12, -11, 12).fill();
    picker.setOuterInnerMaterials(Sandstone.DECORATIVE, Sandstone.DECORATIVE);
    box.offsetMinMax(0, 4, 0, 0, 1, 0).fill();
View Full Code Here

TOP

Related Classes of org.spout.vanilla.world.generator.structure.PieceLayoutBuilder

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.