Package org.spout.vanilla.protocol.msg.player

Examples of org.spout.vanilla.protocol.msg.player.PlayerHeldItemChangeMessage


    if (human != null) {
      human.updateAbilities();
    }

    getSession().send(new PlayerHeldItemChangeMessage(getOwner().add(PlayerInventory.class).getQuickbar().getSelectedSlot().getIndex()));

    // Vanilla Only, MC does not send full inventory update on world change, nor on first connect
    PlayerInventory inv = getOwner().get(PlayerInventory.class);
    if (inv != null) {
      inv.updateAll();
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    event.getMessages().add(new PlayerExperienceMessage(level.getProgress(), level.getLevel(), event.getNewExp()));
  }

  @EventHandler
  public void onPlayerSelectedSlotChange(PlayerSelectedSlotChangeEvent event) {
    event.getMessages().add(new PlayerHeldItemChangeMessage(event.getSelectedSlot()));
  }
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  }

  @Override
  public PlayerHeldItemChangeMessage decode(ByteBuf buffer) throws IOException {
    int slot = buffer.readUnsignedShort();
    return new PlayerHeldItemChangeMessage(slot);
  }
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