Package org.piccolo2d.nodes

Examples of org.piccolo2d.nodes.PPath


            ConvexHullGenerator2D generator = new MonotoneChain(true, 1e-6);
            ConvexHull2D hull = generator.generate(points); //AklToussaintHeuristic.reducePoints(points));

            PNode hullNode = new PNode();
            for (Vector2D vertex : hull.getVertices()) {
                final PPath node = PPath.createEllipse(vertex.getX() - 1, vertex.getY() - 1, 2, 2);
                node.addAttribute("tooltip", vertex);
                node.setPaint(Color.red);
                node.setStrokePaint(Color.red);
                hullNode.addChild(node);
            }

            for (Segment line : hull.getLineSegments()) {
                final PPath node = PPath.createLine(line.getStart().getX(), line.getStart().getY(),
                                                    line.getEnd().getX(), line.getEnd().getY());
                node.setPickable(false);
                node.setPaint(Color.red);
                node.setStrokePaint(Color.red);
                hullNode.addChild(node);
            }

            canvas.getLayer().addChild(hullNode);

            Encloser<Euclidean2D, Vector2D> encloser =
                    new WelzlEncloser<Euclidean2D, Vector2D>(1e-10, new DiskGenerator());
            EnclosingBall<Euclidean2D, Vector2D> ball = encloser.enclose(points);

            final double radius = ball.getRadius();
            PPath ballCenter =
                    PPath.createEllipse(ball.getCenter().getX() - 1, ball.getCenter().getY() - 1, 2, 2);
            ballCenter.setStrokePaint(Color.blue);
            ballCenter.setPaint(Color.blue);
            canvas.getLayer().addChild(0, ballCenter);

            PPath ballNode =
                    PPath.createEllipse(ball.getCenter().getX() - radius, ball.getCenter().getY() - radius,
                                        radius * 2, radius * 2);
            ballNode.setTransparency(1.0f);
            ballNode.setStrokePaint(Color.blue);
            canvas.getLayer().addChild(0, ballNode);
        }
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