Package org.menacheri.jetserver.handlers.netty

Examples of org.menacheri.jetserver.handlers.netty.DefaultToServerHandler


        playerSession);

    ChannelPipeline pipeline = NettyUtils
        .getPipeLineOfConnection(playerSession);
    pipeline.addLast("textWebsocketDecoder", textWebsocketDecoder);
    pipeline.addLast("eventHandler", new DefaultToServerHandler(
        playerSession));

    pipeline.addLast("textWebsocketEncoder", textWebsocketEncoder);
    // Since the pipeline was not cleared for this protocol do some cleanup
    // manually.
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        .getPipeLineOfConnection(playerSession);
    // Upstream handlers or encoders (i.e towards server) are added to
    // pipeline now.
    pipeline.addLast("lengthDecoder", createLengthBasedFrameDecoder());
    pipeline.addLast("messageBufferEventDecoder",messageBufferEventDecoder);
    pipeline.addLast("eventHandler", new DefaultToServerHandler(
        playerSession));

    // Downstream handlers - Filter for data which flows from server to
    // client. Note that the last handler added is actually the first
    // handler for outgoing data.
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    // Upstream handlers or encoders (i.e towards server) are added to
    // pipeline now.
    pipeline.addLast("lengthDecoder", createLengthBasedFrameDecoder());
    pipeline.addLast("eventDecoder",eventDecoder);
    pipeline.addLast("amf3ToEventSourceDecoder", amf3ToEventSourceDecoder);
    pipeline.addLast("eventHandler", new DefaultToServerHandler(
        playerSession));
   
    // Downstream handlers (i.e towards client) are added to pipeline now.
    // NOTE the last encoder in the pipeline is the first encoder to be called.
    pipeline.addLast("lengthFieldPrepender", lengthFieldPrepender);
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        .getPipeLineOfConnection(playerSession);
    // Upstream handlers or encoders (i.e towards server) are added to
    // pipeline now.
    pipeline.addLast("lengthDecoder", createLengthBasedFrameDecoder());
    pipeline.addLast("eventDecoder",eventDecoder);
    pipeline.addLast("eventHandler", new DefaultToServerHandler(
        playerSession));

    // Downstream handlers - Filter for data which flows from server to
    // client. Note that the last handler added is actually the first
    // handler for outgoing data.
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