Package org.jdesktop.wonderland.client.scenemanager.event

Examples of org.jdesktop.wonderland.client.scenemanager.event.ContextEvent


                    return;
                }

                // Initialize the context menu in the AWT Event Thread so that
                // we do not interfere with the MT Game Render thread
                final ContextEvent ce = (ContextEvent) event;
                SwingUtilities.invokeLater(new Runnable() {
                    public void run() {
                        initializeMenu(ce, cell);
                        showContextMenu(ce.getMouseEvent(), cell);
                    }
                });
            }
        }
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            // is already selected
            if (selectedEntityList.contains(entity) == true) {
                // OWL issue #177: send an empty context event to ensure that
                // any visible context menus are hidden in this case
                MouseEvent mouseEvent = (MouseEvent) ((MouseEvent3D) event).getAwtEvent();
                inputManager.postEvent(new ContextEvent(new LinkedList(), mouseEvent));
               
                return;
            }

            // Clear out the list, add the new Entity and fire an event
            selectedEntityList.clear();
            selectedEntityList.add(entity);
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }
        else if (policy.isMultiSelection(event) == true) {
            // If the Entity is already selected, then remove it from the
            // selection list. If not already present, then add it
            // Reset the selection possible. If the entity is not selected,
            // then select it (only). If the entity is selected, then do
            // nothing (if it is part of a group of selected entities)
            if (selectedEntityList.contains(entity) == false) {
                selectedEntityList.add(entity);
            }
            else {
                selectedEntityList.remove(entity);
            }
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }
        else if (policy.isEnter(event) == true) {
            enterEntity = entity;
            inputManager.postEvent(new EnterExitEvent(entity, true));
        }
        else if (policy.isExit(event) == true) {
            Entity eventEntity = enterEntity;
            enterEntity = null;
            inputManager.postEvent(new EnterExitEvent(eventEntity, false));
        }
        else if (policy.isActivation(event) == true) {
            inputManager.postEvent(new ActivatedEvent(entity));
        }
        else if (policy.isContext(event) == true) {
            // We use the context event to clear the selected entity list first
            selectedEntityList.clear();

            // If there is an entity for the mouse event, then add the entity to
            // the list and pass a Selection event too.
            if (entity != null) {
                selectedEntityList.add(entity);
                LinkedList entityList = new LinkedList(selectedEntityList);
                inputManager.postEvent(new SelectionEvent(entityList));
            }

            // Pass the mouse event for now so we know where the event was
            // fired. We sent this even if the entity is null, so the context
            // menu can be cleared.
            LinkedList entityList = new LinkedList(selectedEntityList);
            MouseEvent mouseEvent = (MouseEvent) ((MouseEvent3D) event).getAwtEvent();
            inputManager.postEvent(new ContextEvent(entityList, mouseEvent));
        }
    }
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