Package org.bukkit.event.block

Examples of org.bukkit.event.block.BlockDamageEvent


                // the event was cancelled, get out of here
                revert = true;
            } else {
                // emit damage event - cancel by default if holding a sword
                boolean instaBreak = player.getGameMode() == GameMode.CREATIVE;
                BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak);
                if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) {
                    damageEvent.setCancelled(true);
                }
                EventFactory.callEvent(damageEvent);

                // follow orders
                if (damageEvent.isCancelled()) {
                    revert = true;
                } else {
                    // in creative, break even if denied in the event, or the block
                    // can never be broken (client does not send DONE_DIGGING).
                    blockBroken = damageEvent.getInstaBreak() || instaBreak;
                }
            }
        } else if (message.getState() == DiggingMessage.FINISH_DIGGING) {
            // shouldn't happen in creative mode
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Related Classes of org.bukkit.event.block.BlockDamageEvent

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