float width, float height) {
// saves the graphics state in a stack
state.push();
ColorType ct = new ColorTypeProperty(0.7f, 0.7f, 0.7f);
state.updateColor(ct, true, null);
state.updateStroke(0.4f, EN_SOLID);
state.getGraph().draw(
new Rectangle2D.Float(startx, starty, width, height));