Package org.apache.cayenne.modeler.event

Examples of org.apache.cayenne.modeler.event.DisplayEvent


            }
        }

        // reset the current state to the one we just navigated to
        currentState = cs;
        DisplayEvent de = cs.event;
        if (de == null)
            return;

        // make sure that isRefiring is turned off prior to exiting this routine
        // this flag is used to tell the controller to not create new states
        // when we are refiring the event that we saved earlier
        currentState.isRefiring = true;

        // the order of the following is checked in most specific to generic
        // because
        // of the inheritance heirarchy
        de.setRefired(true);
        if (de instanceof EntityDisplayEvent) {
            EntityDisplayEvent ede = (EntityDisplayEvent) de;
            ede.setEntityChanged(true);
            if (ede.getEntity() instanceof ObjEntity) {
                fireObjEntityDisplayEvent(ede);
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            }
        }

        // reset the current state to the one we just navigated to
        currentState = cs;
        DisplayEvent de = cs.event;
        if (de == null)
            return;

        // make sure that isRefiring is turned off prior to exiting this routine
        // this flag is used to tell the controller to not create new states
        // when we are refiring the event that we saved earlier
        currentState.isRefiring = true;

        // the order of the following is checked in most specific to generic because
        // of the inheritance heirarchy
        de.setRefired(true);
        if (de instanceof EntityDisplayEvent) {
            EntityDisplayEvent ede = (EntityDisplayEvent) de;
            ede.setEntityChanged(true);
            if (ede.getEntity() instanceof ObjEntity) {
                fireObjEntityDisplayEvent(ede);
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            }
        }

        // reset the current state to the one we just navigated to
        currentState = cs;
        DisplayEvent de = cs.event;
        if (de == null)
            return;

        // make sure that isRefiring is turned off prior to exiting this routine
        // this flag is used to tell the controller to not create new states
        // when we are refiring the event that we saved earlier
        currentState.isRefiring = true;

        // the order of the following is checked in most specific to generic because
        // of the inheritance heirarchy
        de.setRefired(true);
        if (de instanceof EntityDisplayEvent) {
            EntityDisplayEvent ede = (EntityDisplayEvent) de;
            ede.setEntityChanged(true);
            if (ede.getEntity() instanceof ObjEntity) {
                fireObjEntityDisplayEvent(ede);
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            }
        }

        // reset the current state to the one we just navigated to
        currentState = cs;
        DisplayEvent de = cs.event;
        if (de == null)
            return;

        // make sure that isRefiring is turned off prior to exiting this routine
        // this flag is used to tell the controller to not create new states
        // when we are refiring the event that we saved earlier
        currentState.isRefiring = true;

        // the order of the following is checked in most specific to generic because
        // of the inheritance heirarchy
        de.setRefired(true);
        if (de instanceof EntityDisplayEvent) {
            EntityDisplayEvent ede = (EntityDisplayEvent) de;
            ede.setEntityChanged(true);
            if (ede.getEntity() instanceof ObjEntity) {
                fireObjEntityDisplayEvent(ede);
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