Package org.apache.batik.util.awt.geom

Examples of org.apache.batik.util.awt.geom.PathLength


            float startOffset,
            float textLength,
            int lengthAdjustMode) {

  GeneralPath newPath = new GeneralPath();
  PathLength pl = new PathLength(path);
  float pathLength = pl.lengthOfPath();
  float glyphsLength = (float) glyphs.getVisualBounds().getWidth();

  // return from the ugly cases
  if (path == null ||
      glyphs == null ||
      glyphs.getNumGlyphs() == 0 ||
      pl.lengthOfPath() == 0f ||
      glyphsLength == 0f) {
      return newPath;
  }

  // work out the expansion/contraction per character
  float lengthRatio = textLength / glyphsLength;

  // the current start point of the character on the path
  float currentPosition = startOffset;

  // if align is START then a currentPosition of 0f
  // is correct.
  // if align is END then the currentPosition should
  // be enough to place the last character on the end
  // of the path
  // if align is MIDDLE then the currentPosition should
  // be enough to center the glyphs on the path

  if (align == ALIGN_END) {
      currentPosition += pathLength - textLength;
  } else if (align == ALIGN_MIDDLE) {
      currentPosition += (pathLength - textLength) / 2;
  }

  // iterate through the GlyphVector placing each glyph

  for (int i = 0; i < glyphs.getNumGlyphs(); i++) {
     
      GlyphMetrics gm = glyphs.getGlyphMetrics(i);

      float charAdvance = gm.getAdvance();

      Shape glyph = glyphs.getGlyphOutline(i);

      // if lengthAdjust was GLYPHS, then scale the glyph
      // by the lengthRatio in the X direction
      // FIXME: for vertical text this will be the Y direction
      if (lengthAdjustMode == ADJUST_GLYPHS) {
    AffineTransform scale = AffineTransform.getScaleInstance(lengthRatio, 1f);
    glyph = scale.createTransformedShape(glyph);

    // charAdvance has to scale accordingly
    charAdvance *= lengthRatio;
      }

      float glyphWidth = (float) glyph.getBounds2D().getWidth();
     
      // Use either of these to calculate the mid point
      // of the character along the path.
      // If you change this, you must also change the
      // transform on the glyph down below
      // In some case this gives better layout, but
      // the way it is at the moment is a closer match
      // to the textPath layout from the SVG spec

      //float charMidPos = currentPosition + charAdvance / 2f;
      float charMidPos = currentPosition + glyphWidth / 2f;

      // Calculate the actual point to place the glyph around
      Point2D charMidPoint = pl.pointAtLength(charMidPos);

      // Check if the glyph is actually on the path

      if (charMidPoint != null) {

    // Calculate the normal to the path (midline of glyph)
    float angle = pl.angleAtLength(charMidPos);

    // Define the transform of the glyph
    AffineTransform glyphTrans = new AffineTransform();

    // translate to the point on the path
View Full Code Here

TOP

Related Classes of org.apache.batik.util.awt.geom.PathLength

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.