Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.WareHouseWithdrawalList


          player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
          return;
        }

        if (Config.DEBUG) _log.fine("Showing stored items");
        player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE));
    }
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                player.sendPacket(new SystemMessage(SystemMessageId.ONLY_LEVEL_1_CLAN_OR_HIGHER_CAN_USE_WAREHOUSE));
            else
            {
              player.setActiveWarehouse(player.getClan().getWarehouse());
                if (Config.DEBUG) _log.fine("Showing items to deposit - clan");
                player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN));
            }
      }
    }
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            } else
            {
              freight.setActiveLocation(getWorldRegion().hashCode());
            }
              player.setActiveWarehouse(freight);
              player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT));
          }
          else
          {
              player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
          }
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    private void showVaultWindowWithdraw(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getClan().getWarehouse());
        player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN)); //Or Clan Hall ??
    }
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        {
            player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
            return;
        }

        player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE));
    }
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        }
    if (player.getClan().getLevel() == 0) {
        player.sendPacket(new SystemMessage(SystemMessageId.ONLY_LEVEL_1_CLAN_OR_HIGHER_CAN_USE_WAREHOUSE));
    } else {
        player.setActiveWarehouse(player.getClan().getWarehouse());
        player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN));
    }
    }
View Full Code Here

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